The in-engine tutorial gives us a brief guide to making pushable events with moving rocks, but sometimes we want our players to have more options when dealing with a puzzle. So why don’t we create a system that lets players grab those events to push and pull them out of the way?
It's Releaseday! (We've officially changed the name from Thursday, please adjust all your calendars with a permanent marker) And that means new RPG Maker assets! This week, we're serving up some amazing heroines and a new Japanese anime male voice, let's get started!
Pssst! I heard, secret doors might be a nice element, that might enhance your game and be a good fuel for puzzles! The big disadvantage of that element is that it might be difficult to find the right charset just for the situation you have in your game, but no worries! Today we go step by step through several options you might want to have and show them how to create them with any tile you might want to have to do that movement.
In some of our recent Resource Spotlights, we’ve looked at some of the amazing plugins creators have shared with all of us to use to improve our games. It’s great to know about all these options, but let’s take a closer look at plugins for those new users who aren't familiar with how to use them.
Can we get Thursday officially changed to Releaseday? Doesn't it just roll of the tongue? Anyway this Thursday we have two new packs to enhance your JRPG Style Games! Battlebacks for your world maps, music for all situations, dive in below!
Key Items are a major part of many games, from keys that unlock dungeon doors to crystals that you need to find and return to a magical kingdom. But sometimes we want our items to be more than just a two-line description in the item menu. That’s where common events come into play, giving us the freedom to make our items as detailed as we want.
For everyone who loves adding more depth to your battles, this is the highlight for you. Fomar0153 has been making MZ plugins that give us all sorts of new battle options, from adding global battle events to giving party members new ways to learn skills to even throwing extra weapons at the enemy!
This week we’re taking a look at another prolific plugin maker, Casper Gaming! Casper Gaming’s MZ plugins cover a lot of different facets of development, from giving us a way to easily put our developer info onto the title screen with his CGMZ Game Info plugin to adding in brand new scenes like his CGMZ Encyclopedia and Bestiary! Casper Gaming has a bunch of plugins ready for us to use, so let’s take a closer look at some of them.
Cutscenes are a vital part of most games, drawing the players into the game’s story and giving them a break from the action of battles. But sometimes it’s difficult for new developers to get the ideas from their heads into the game itself, so let’s take a look at a few things to keep in mind while eventing cutscenes.
Now that RPG Maker MZ is out there, there are probably people out there that might have wished for a different style for the character sets. Don’t get me wrong, the chibis are cute and enable people to have a good workflow when creating them, but especially for games with more serious undertones, people could want something with different proportions. Today we have two artists to be featured and some additional honorable mentions!
Today we are going to have a closer look at characters – or charsets, sprites or character sets, as some people call them. There are some common misconceptions about how they work and some traps people run into, so we will use this chance to make sure they don‘t happen to you anymore!